The Odyssey: Mobile App UI / UX Design & Prototype
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Project scope
Categories
Mobile app development Software development UI design UX designSkills
software design user interface testing mobile application development design tool user interface prototyping user experience (ux) design user interface (ui) design usability testing user experience (ux) figma (design software)Have you ever been bored sitting on the couch. Scroll for something to do. Everything is either too far away or isn’t of interest to you. Or maybe you don’t feel like introducing yourself today. It doesn’t need to be that way.
Meet the Odyssey is an app where the Amazing Race with a bit of Tinder and a hint of Pokemon Go.. changes how we connect. And redefines how we travel.
I’m Christina. I have over a decade AI; our team is AI driven but customer focused. Our CTO has over twenty years in software engineering building and leading tech teams. Our head of ops is a Vet that keeps the team on track and in line.
Our company is building a prototype for our mobile app. Student will work with our in-house UI/UX designer. We have VC interest from our mockup, so we are creating a full-fidelity MVP.
Tasks may include:
- Learning and using various software design tools. We strongly recommend students learn how to use Figma as this is the latest and greatest tool currently available.
- Creation of a screen by screen UX / UI prototype of a native mobile application which can be used on both iOS and Android
- Conducting UX / UI testing with real potential users potentially involving paper prototypes or other software tools to support this
By the end of the project, students should complete the following list of activities:
- Familiarize themselves with a design tool of their choosing and understand how it work. We strongly recommend Figma.
- Design and build inside of the design tool all the needed screens for a mobile application prototype of our product
- Present the final design screens to us with the context of all their choices they made, problems they encountered, and next steps they recommend.
Bonus steps would include:
- Conducting any sort of user testing on the prototypes to ensure ease of use and to collect user feedback.
Final deliverables should include
- The design screens and all assets in a shareable format
- A presentation as stated above of the final designs
Providing specialized knowledge in the project subject area, with industry context.
Sharing knowledge in specific technical skills, techniques, methodologies required for the project.
Direct involvement in project tasks, offering guidance, and demonstrating techniques.
Providing access to necessary tools, software, and resources required for project completion.
Scheduled check-ins to discuss progress, address challenges, and provide feedback.
About the company
We're a bootstrap venture studio creating different products that we want to see in the marketplace. We incubating products to raise funding.
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